SWEngineer designing & building product systems with taste.
I'm a software engineer comfortable working across the stack, with a particular interest in polished, expressive interfaces and product systems. I'm available for contract work through BOAT3000, the creative studio I run.
Experience
I've worked across startups, and independent product environments, building an adaptable practice that moves between strategy, interface design, frontend systems, and full-stack implementation. That range has taught me how to enter different kinds of teams, understand the shape of the work quickly, and contribute with care from idea to shipped product.
Home Dock
craftinterface studyMay 2026Crystallis - Generative Art
craftvisual systemApr 2026Notes from the workshop
field noteprocessApr 2026Camo Pattern
craftgraphic studyMar 2026Interface field notes
field noteinteraction notesMar 2026Engineering build logs
field noteimplementationFeb 2026Review shelf
writingcriticismFeb 2026Object notes
writingmaterial studyJan 2026Camera roll
writingvisual journalJan 2026Interfaces, graphics, and small design systems.
A compact home interface study for everyday tools, links, and small rituals.
A visual system sketch for crystalline forms, generated surfaces, and graphic motion.
A graphic pattern exploration for layered shapes, texture, and applied identity.
A small operating surface for bookmarks, notes, active work, and personal rituals.
A print-inspired layout study for compact records, lists, and everyday logs.
An internal dashboard concept for studio projects, delivery notes, and client work.
A set of animation studies for product moments, transitions, and responsive surfaces.
Notes from the workshop.
Sound notes soon
Track metadata can plug in here later.